Single player games aren't going away, and it would be silly to assume that one genre is going to win out. They serve completely different purposes, and we're starting to target different demographics for different genres.
Single player games aren't going away, and it would be silly to assume that one genre is going to win out. They serve completely different purposes, and we're starting to target different demographics for different genres.
Tom Coates: “fun is learning without pressure, and that therefore games matter - presumably because learning is de facto a good thing. But what if you're learning a system or a landscape with no transferable value - what if a specific game presents you with a structure designed to purely generate the sensation of perpetual fun by short-circuiting the learning impulse and misdirecting it into valueless territories? There would be a memetic advantage in being a game that could be intoxicating in that way without requiring that people learn skills that were transferable elsewhere. For a start, real-world skills are harder to develop and perhaps less short-term satisfying. Secondly, a process that teaches you real-world skills would result in you evolving and changing. A game that could short-circuit your learning instinct wouldn't have to do that. There would be no reason for you to leave.”